
NAUTILUS VFX Update aimed at improving gameplay readability across his entire kit, modernizing his effects and giving him a more defined VFX thematic.
Some more snowflakes for Frostfire Annie. Panda Annie's Q hit effect lasts for too long. Fix Tibbers ground enrage buff (for now it's spawning orange dots on all skins).
Annie in Wonderland E shrooms feel too popcorny. Add vertical motion on all Tibbers casts. Add trails on Tibbers attacks for better impacts. Super Galaxy Annie: Some cleanup and matched base changes. Hextech Annie: W should better represent the hitbox. Panda Annie: Some cleanup and matched base changes. Annie in Wonderland: Now has Legendary-tier VFXs! Thematic goal was to make it feel Wonderland-y, dreamy, magical. All Skins: Cleaned up and matched base changes. Please try them out there -especially if you're a main- and leave us your feedback once the changes are up! ANNIE VFX Update aimed at improving gameplay readability and modernizing her effects. We're looking for feedback on their VFX changes, which should be up on the PBE soon-ish. In Patch 10.3, we'll be releasing a VFX Update for Annie and Nautilus! Just like the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects.
Our aim is to get their VFX up to current League standards and improve gameplay clarity. Similar to the previous VFX updates we’ve made in the past (Ziggs, Thresh, Lux, etc), we're working on updates to the Visual Effects (VFX) of more champions whose spell effects are in need of some love. Here's Riot Sirhaian with a preview post on Annie and Nautilus VFX updates coming to the PBE for testing: